Dance Of Warriors
About
Dance of Warriors is a 3D game currently being developed in Unity3D by myself, Cameron Markwell, Gauge Hartwell, and Aaron Koffel as part of our senior project at Oregon State University, often reffered to as CS461, 462, or 463 in the documentation. This project was developed using GitHub as our VCS while following the Agile Development cycle.
This project seeks to explore the relationship between a human player and enemy AI. Specifically, how to evoke a respective feeling of dancing between these two characters. To accomplish this, the game focuses on the idea of music rhythms, specifically seperating a given song into its respective keynotes allowing actions to be triggered on beat such as, attacks, environment changes, and player movement, allowing for a semi-managed interaction where both characters can get into a rhythm mimicing a dance.
The Specifics
To learn more regarding the specifics of this game such as what it is seeking to accomplish, how, why, and current progress please view any of the following documents linked below. As of now source code for the project will not be published openly, if you are interested in viewing the source code please contact me.