Brayden Tremper

Projects

Squid Game: Unleashed

Senior Software Engineer at Netflix Games
Designed, implemented, and maintained social systems, including the in-game chat, within the social features pod. Led technical design, established UI standards, mentored fellow engineers, and supported live operations to ensure polished, scalable, and high-performance experiences for millions of players.

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Netflix Stories

Senior Software Engineer at Netflix Games
Supported the project from prototype to release, developing and optimizing core interactive systems for dynamic storytelling. Managed complex data-driven dialogs and player progression, contributing to high-performance content pipelines that enabled scalable narrative experiences.

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Dungeon Boss

Mobile RPG with millions of players worldwide
Implemented and maintained the UI systems, including menus, HUDs, and interactive dialogs. Ensured polished, responsive, and performant interfaces across a variety of devices.

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Kingdom Boss

Mobile strategy RPG with a large global player base
Contributed to engineering the game’s UI systems, building and maintaining menus, HUDs, and interactive dialogs. Delivered responsive, polished, and data-driven interfaces to enhance the player experience.

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Undead Blade

Individual VR Project (Unity3D)
Developed a fully immersive VR zombie wave-spawner with realtime melee combat physics. Focused on building robust, dynamic gameplay systems while maintaining player immersion and runtime performance.

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